D&D 5e 2024 Wiki: Spells, Classes, & More!
Are you ready to journey into the heart of a realm where imagination knows no bounds and adventure awaits at every turn? Prepare to immerse yourself in the meticulously crafted world of the 5th edition of Dungeons & Dragons, a realm now expanded and refined with the 2024 publications, offering a treasure trove of content designed to ignite your creativity and elevate your gameplay.
This digital compendium serves as a comprehensive guide, offering a rich tapestry of backgrounds, diverse species, intricate classes, powerful feats, essential equipment, and a vast library of spells, all meticulously curated for your D&D 5e game. Within these digital pages, you'll uncover a wealth of information drawn from the 2024 sourcebooks, providing you with the tools you need to build compelling characters, craft thrilling narratives, and experience the unparalleled joy of collaborative storytelling.
However, a word of caution: While this wiki strives to be as inclusive as possible, some of the content herein may not be perfectly suited for every table. The diverse nature of D&D means that individual campaigns have their own unique flavors and preferences. Thus, it's highly recommended that you consult with your Dungeon Master (DM) to ensure that the elements you find here are a good fit for your specific game. Your DM is the ultimate arbiter of the rules, and their guidance will ensure a harmonious and enjoyable experience for all players.
Let's delve into the specifics. This resource offers a comprehensive list of spells, meticulously organized by school of magic and level. You'll find all the vital information for each spell, including its name, the school to which it belongs, casting time, effective range, required components, duration, and a detailed description. This knowledge is invaluable for wizards, sorcerers, and any other spellcasters in your party, allowing them to effectively utilize their magical abilities.
Moreover, this wiki is also home to a dedicated page for the Warlock class, as it appears in the Player's Handbook. You'll discover detailed information about the warlock's unique features, the potent invocations they can master, the spells at their disposal, the otherworldly pacts they forge, and the various subclasses that further define their arcane paths. This resource serves as an invaluable toolkit for aspiring warlocks and those seeking to understand the mysteries of this intriguing class.
Content Updates and Future Releases:
This wiki is constantly evolving, so the information is subject to change. The most recent revisions are always noted, as you can see by the "rev" notations.
Anticipated for release in November, the Dungeon Master's Guide (2024) promises to be a cornerstone of the game, offering invaluable guidance for crafting and managing your campaigns. The Monster Manual (2024), slated for February 2025, will unleash a menagerie of creatures to challenge and captivate players. Furthermore, a revised System Reference Document (SRD) is expected shortly thereafter, providing a standardized foundation for the game's rules.
This wiki also extends its reach to encompass the One D&D campaign, offering information about origins, backgrounds, feats, classes, and spells to keep you well-versed in the future of the game.
Exploring the Building Blocks:
Let's take a closer look at some of the core elements that define the D&D experience, from the ingenious Artificer to the towering Goliaths and the spellcasting capabilities of various classes.
Artificer UA (17.12.2024): The Artificer stands as a testament to the power of innovation, a magical crafter and inventor of wonders. These masters of invention employ both ingenuity and magic to unlock extraordinary capabilities within objects. They view magic as a complex, intricate system, ripe for decoding and ultimately, harnessing within their spells and inventions.
Goliaths: Towering over most folk, Goliaths stand as descendants of giants.
Metamagic and Ability Score Improvements: Some character classes have unique features that allow players to customize their spells, or increase their attributes. Take, for instance, how you can alter spells to suit your needs:
Because your magic flows from within, you can alter your spells to suit your needs;
You gain two metamagic options of your choice from \u201cmetamagic options\u201d later in this class\u2019s description.
You gain the ability score improvement feat or another feat of your choice for which you qualify.
Such as:
You gain the ability score improvement feat or another feat of your choice for which you qualify.
You gain this feature again at fighter levels 6, 8, 12, 14, and 16.
Any features in this subclass that use a psionic energy die use only the dice from this subclass.
Some of your powers expend the psionic energy die, as specified in a power\u2019s description, and you can\u2019t use a power if it requires you to use a die when all your psionic energy dice are expended.
Finesse, thrown (range 20/60) vex:
You gain the ability score improvement feat or another feat of your choice for which you qualify.
You gain this feature again at ranger levels 8, 12, and 16.
The Warlock: Warlocks are driven by an insatiable quest for knowledge that lies hidden within the fabric of the multiverse. They often embark on their journey by delving into forbidden tomes, exploring powerful invocations designed to attract the attention of extraplanar beings, or seeking out locations where the influence of these beings is keenly felt.
Barbarian and Other Classes:
You gain proficiency in another skill of your choice from the skill list available to barbarians at level 1.
In addition, while your rage is active, you can channel primal power when you attempt certain tasks;
Whenever you make an ability check using one of the following skills, you can make it as a strength check even if it normally uses a different ability
Dwarves: Dwarves were shaped from the earth in the elder days by a deity of the forge.
Wizards: Wizards are defined by their exhaustive study of magic's inner workings. They cast spells of explosive fire, arcing lightning, subtle deception, and spectacular transformations.
Bards: Invoking magic through music, dance, and verse, bards are expert at inspiring others, soothing hurts, disheartening foes, and creating illusions.
Monks:
Becoming a monk\u2026 as a level 1 character.
Gain all the traits in the core monk traits table.
Gain the monk\u2019s level 1 features, which are listed in the monk features table.
Casting Time and Durations: Many spells have specific casting times and durations. Consider this example:
Name school spell lists casting time range components duration;
C, up to 1 minute
Tieflings: Tieflings are either born in the lower planes or have fiendish ancestors who originated there.
Druids: Druids belong to ancient orders that call on the forces of nature. Harnessing the magic of animals, plants, and the four elements, druids heal, transform into animals, and wield elemental destruction.
Clerics: Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a cleric can reach out to the divine magic of the outer planes\u2014where gods dwell\u2014and channel it to bolster people and battle foes.
A Word of Caution: This wiki strives to be as comprehensive and accurate as possible, but the information presented here should be considered a starting point. Always consult the official D&D sourcebooks and the guidance of your Dungeon Master for the definitive rules and interpretations. The collaborative and creative nature of D&D means that house rules, individual preferences, and specific campaign settings may alter the way things work at your table.
Remember, the most important thing is to have fun and create unforgettable stories with your friends. Use these resources to expand your imagination, experiment with new possibilities, and embark on thrilling adventures. Happy gaming!


